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How do you win in this game?[edit | edit source]

Once the population of a city goes low enough, the city is destroyed. Once all the cities are destroyed, you win. But watch out, cities which aren't completely destroyed can regenerate with enough time.

Huge planetary weapons shooting across the solar system? That's not very realistic![edit | edit source]

It's more so than you might think: You need to go to war against a neighboring planet, but the underlying technology isn't quite there for starfleets or teleportation. What now? Simply accelerate metal slugs using massive amounts of electricity and let the physics do the work!

How many different planetary weapons are there in the game?[edit | edit source]

There are three weapon types: Railguns, Missiles and Lasers. Railguns are your standard weapon: cheap, efficient, but not very accurate. Missiles, on the other hand, can be targeted much more precisely on the enemy planet's surface, but they are real resource hogs. Lasers are easy to aim, due to gravitation having minimal effect on them, but they don't do very much damage.

Are there different levels or scenarios?[edit | edit source]

The planetary system is procedurally generated at the beginning of each match with slightly different planet allocation, each planet consisting of different environment maps.

Is there a single-player mode or a story mode?[edit | edit source]

Interplanetary consists of separate skirmishes which you can play against other players. There is no interconnected story progression between the matches.

How far are you in development?[edit | edit source]

Most of the major features have been implemented, and we're feeling confident enough for an Early Access release. A few more months and Interplanetary should be beta-ready!