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Interplanetary Wiki
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== Superweapons == ===[[Solar Laser]]=== <div style="float: right;">[[File:solar laser.jpg]]</div> '''''Using the concentrated <span style="color: #d48c01;">Energy</span> of the sun, rain destruction on your foes.''''' An alternative to the chemical based Laser, the Solar Laser uses concentrated solar <span style="color: #d48c01;">Energy</span> from many thousands of cells to direct an <span style="color: #d48c01;">Energy</span> beam with extreme destructive capacity. Cannot be blocked by normal defenses. Cost: -500 <span style="color: #d48c01;">Energy</span>, -2000 <span style="color: #00bcee;">Material</span> (300 Health) Firing: -800 <span style="color: #d48c01;">Energy</span>, 700 Building Damage, 700 <span style="color: #91d41d;">Population</span> Damage, 1.5 AoE Radius ===[[Asteroid Diversion]]=== <div style="float: right;">[[File:asteroid diversion.jpg]]</div> '''''Use the <span style="color: #d48c01;">Energy</span> and size of the surrounding asteroids to distract and destroy your enemies.''''' Asteroid Diversion weapons use the hulking size and mass of the asteroids surrounding your planet to destroy incoming missiles, distract the enemy, and cause mass destruction. Cannot be blocked by normal defenses. Cost: -500 <span style="color: #d48c01;">Energy</span>, -2000 <span style="color: #00bcee;">Material</span> (300 Health) Firing: -700 <span style="color: #d48c01;">Energy</span>, 350 Building Damage, 800 <span style="color: #91d41d;">Population</span> Damage, 5.3 AoE Radius, 10 Projectiles ===[[Nuclear Missile]]=== <div style="float: right;"></div> '''''Nuclear Missile is a super weapon that spreads deadly fallout on its impact site.''' Fallout dissipates in time, unless manually cleared. The missile can be blocked with appropriate defenses, but fallout may still happen, depending on the upgrades'' Cost: -500 <span style="color: #d48c01;">Energy</span>, -2000 <span style="color: #00bcee;">Material</span> (300 Health) Firing: -700 <span style="color: #d48c01;">Energy</span>, 500 Building Damage, 500 <span style="color: #91d41d;">Population</span> Damage, 3.7 AoE Radius, 30 Lock on range, 70/t Fallout building damage, 80/t Fallout <span style="color: #91d41d;">Population</span> damage, 2.5-4 Fallout cloud radius, 3 Fallout duration, 120 Fallout Clearing <span style="color: #d48c01;">Energy</span> Cost, 60 Fallout Clearing <span style="color: #00bcee;">Material</span> Cost, 100% Fallout Probability, 50% Fallout on destruction
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